![]() Many of Kinnikuman's allies begin as villains (Ramenman, Buffalo Man, Ashuraman, Warsman), and extremely arrogant heroes (Terryman, Robin Mask, Rikishiman).Īs the popularity increased, an anime came about and lots of merchandising. To do so, he enters into wrestling competitions and battles evil Chojin, ultimately culminating in a tournament between Kinnikuman and five pretenders to the throne (Kinnikuman Big Body, Soldier, Zebra, Mariposa, and Super Phoenix). Being a clumsy fool, however, he must prove himself worthy of the throne. The story involves Kinnikuman (his real name is Suguru Kinniku), a clumsy fool of a superhero, finding out he is the missing prince of the planet Kinniku, known for turning out the greatest superheroes in the universe. Notable examples of main characters created in this manner include Warsman and Brocken Jr. The majority of the characters were made by fans who sent in chōjin character designs or ideas and were then incorporated into the story in various major and minor roles. The heroes and villains of Kinnikuman were collectively referred to as "Chōjin," (超人) which literally translates to "Supermen". His main attack was the "Kinniku Flash" beam.Īs Kinnikuman developed, it began focusing exclusively on professional wrestling in which Kinnikuman would wrestle ridiculous parodies of popular Japanese superheroes and their adversaries, including "The Toilet Paper Mummy," a giant hand, and monsters based on things like pachinko machines and telephones. Kinnikuman's powers came from eating garlic ( ninniku, ニンニク), which would gradually fill the "garlic meter" on his forehead until he could grow into a giant to fight the monsters. Translate information from the atwiki.Originally created as a parody of Ultraman, Kinnikuman was a clumsy goof of a superhero whose services were only called upon to battle monsters if no other superheroes were around.Standardize terminology and revise move name translations.Import information from other sources (e.g.Character pages started (no images, no descriptions):.Character pages with images, not written up:.You can ask in our Discord server for help. ![]() Regardless, you will have to obtain the game on your own. There are 2 ways to play the PS2 version: On a real PS2 or via emulation (such as using PCSX2). The arcade version of the game is inaccessible for most players, which leaves only the PS2 version. These mechanics come together to make a game that plays quite like nothing else out there. However, unlike most other AKI games, MGP2 also has mechanics more at home with your traditional fighting game, like meters, motion inputs and juggles. Considering the developer's background and Kinnikuman's subject matter, MGP2 has a lot of wrestling game elements, such as ring ropes and an emphasis on throws. This game's roster is focused on the characters from the original 80s series, though it has several characters from the early 2000s sequel Kinnikuman Nisei (known as Ultimate Muscle in the West). It is based on the popular and long-running Kinnikuman anime/manga franchise. MGP2 is a 4-button fighter, with a control scheme reminiscent to Virtua Fighter. It was originally released for the Namco System 256 arcade board in Japan on June 21, 2007, and an updated port called Kinnikuman Muscle Grand Prix 2 Tokumori for the PlayStation 2 on September 25, 2008. Kinnikuman Muscle Grand Prix 2 is a 3D hybrid wrestling/fighting game developed by AKI Corporation.
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